What to Expect When You Purchase the Class Instructor was knowledgeable and supportive.” The amount of information covered in 4 weeks, was just right. “Great class!! Enjoyed making the projects. I’ve paid 50 times more for an online class, and this has been the best!” “Brandon Wu’s class was simply the most richest online educational experience I’ve ever had! So much content, so much detail, and so so much fun! I would recommend this class to anyone who has even the slightest of interest in how games are made. I have no coding experience at all but thanks to this class I feel much more confident about game dev process. I will DEFINITELY take ANY other classes taught by Brandon Wu! Thank you Brandon!!” “Exactly what I needed to begin my journey into game development. What Students are Saying About Brandon’s Classes on the NES) where the character will walk left and right and jump on screen, with the ability to attack enemies with fireballs. (A platformer game is like Super Mario Bros. Together with the class, we will create a few scenes with 2D characters and animations, and create a 2D platformer game. It is one of our favorite #gamedev tools ever! Although you can use the student version of PlayMaker for the class, the class is really designed with a commercial version and it allows the use of additional free add-ons and tools to make your game development life easier. Commercial version of PlayMaker – we strongly recommend buying a license for PlayMaker.Thanks to Hutong Games, this special student version will include ALL actions in the tool (note: student version not for commercial use). Students will be provided a special student version of the popular Unity 3D Tool – PlayMaker! This is the tool that enables us to create games without writing code.Don’t worry about the seemingly complicated interface, we will go over it in the class – piece of cake! Download and install the Unit圓D game engine.A modern PC / Mac with 3D graphic compatibility (if you bought your computer in the past 5 years, you should be good to go.).(If you don’t have that much free time, you can do fewer hours per week, and complete the course over 8-10 weeks.) 7-10 hours a week for 4 weeks as we dive into the process of 2D game development.This course is kid-friendly! :) What You Will Need If you’ve never used Unity or PlayMaker, you can start with this class first. This class is for beginners with basic understanding of Unity and PlayMaker. Week 4: Setting up Enemies, HP, and Attack before we wrap up!.Week 3: Dealing with Camera – the easy setup vs the complex setup.Week 2: Introduction to our 2D platformed game and setting up player character.Week 1: Introduction to 2D space in Unity.Self-Paced Online Class with Fellow Student and Teacher Support.Bite-sized, Easy to Follow Video Lessons.And all of this without writing a line of code, thanks to the power of PlayMaker! The class at a glance Make a 2D Platformer Game with Unity (No Coding) Teacher: that Unity supports 2D games, we couldn’t wait to make a game in one of our favorite genres – a 2D platformer! In this class, which is the perfect follow up from class 1, we’ll go over the basics of Unity 2D, sprites and animations, 2D physics, and all the controls you need to get a 2D platformer going. Reading the code, I see this: if(col.(If the video above doesn’t load, try this: Video Preview) I followed the tutorial of Fredrik and this is what I got. I add that I know Java and a bit of JavaScript. Preferable from something simple and complicate the work as I become more practical, am I right? I do not know where to start, I don't think it makes sense to start with something complicated then do not understand anything and copy only. This is what I imagine as the first level, is really simple (and ugly): I would love to create something very easy as point to understand the program basics and then try to put something more complicated made by me. (I have also seen other tutorials but I can't put in additional links). I searched the internet and I found a more complicated tutorial of what I need.įor example, I saw this but its goal is more ambitious than mine I know very little Unity and would like to create a platform 2D game very simple, just using the basic shapes (squares, rectangles, circles, etc.).
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